![]() ![]() I started playing this way back on Pioneer, and I find it still works on the first few Prestige levels very well after ~40h of play. I find that this start means I have a basic economy running, some idea of my environment, a solid base of resolve, and hopefully one or two orders completed before the first storm. This saves the space close to hearth/depot for the buildings that will make use of it. ![]() As such, and because it has no workers and nothing gets transported to or from it, I like to build it out of the way in one of the glades I open up early. A Trade Post is also a top priority (in order to not delay the first trader), but there's not need to build it right at the start as the timer starts ticking down even before building it. Depending on loadout, this might mean temporarily using a rough workshop. But picking and building blue prints for planks, fabric, and cooked foods are highest priority. Decorations bump up the hub for that sweet, sweet resolve.Īfter this it everything changes depending on circumstances. The initial paths are there both to speed up the most common places where they walk, and to provide a grid for where my other buildings go. I fill up the scavenger / harvester / stonecutter camp if I have the man power, but I always leave at least one as a builder for the houses. Dangerous glades in year 1 feel far too risky IMO. The first batch of orders often asks to open a handful of glades, so I delay opening them just a little. I fill up the woodcutters completely (beavers if possible) and set them to beeline towards the closest safe glades but NOT to open them yet. Paths tight around the main storage and hearth in a figure of 8 Before I unpause the game I set the following things to build, in this order of priority:ġ Camp (for whatever resources are nearby, some type of food normally) Mine are generally the same, at the very start. I'm curious as to how people start their settlements. ![]()
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